I'm busy working on my blog posts. Watch this space!
S10 Q1 full render!
March 14, 2016
Still has problems with particles going through each other.
Simplest solution is increasing npartical self-colliding radius however: because molecules are in vast different sizes, and we want to show the environment to be crowded -> how to make some nparticles bigger than others?
Possible solution via expression? Self-Collide radius vary via Custom Index #?
I have yet to find the code for it.....
Other potential solutions -> render in different layers? Use bullet system for the front most particles -> better collide calculations but longer rendering time.
Rest in the background -> use nParticles + blur.
Proposed solution: use different emitter for different nParticles :